5/1/2023 0 Comments Doodlejump platform generationYou will create this game using the MIPS assembly language taught in class. To get full credit, you will need to implement additional features to bring it closer to the actual game. If you implement something similar, you’ll get part marks for this project. This handout describes the basic contents and behaviours of the game. If it hits a platform, the Doodler bounces up high into the air, but if the Doodler hits the bottom of the screen, the game ends. ![]() When no key is pressed, the Doodler falls straight down until it hits a platform or the bottom of the screen. In addition to the keys listed above, the “s” key will be used to start and restart the game as needed. This project will use the Keyboard and MMIO Simulator to take in these keyboard inputs.
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