4/28/2023 0 Comments Evil genius generator![]() That’s the last step required to complete Evil Genius 2’s Technical Difficulties Side Story. States while having 6 Workers, 4 Guards, and 20 Intel prepared. For the fourth, Final Desti-trace-ion, look in the North-Eastern P.A.T.R.I.O.T. 3 Scientists, 5 Technicians, and 15 Intel will have to lose themselves into the void that is the World Stage. ![]() The third Scheme, Tracing Hazard spawns in the Central S.M.A.S.H. It requires 6 Scientists, 2 Technicians, and 10 Intel to complete. The Second Scheme, Dis-Trace, is found in the Western S.A.B.R.E. It’s called Time to Trace and you’ll have to sacrifice 4 Scientists and 6 Technicians alongside 5 Intel to complete it. You have to trace Janet’s email by completing several Schemes, the first of which waits in the Western H.A.M.M.E.R. Thankfully, this also means that you've reached the final stage of the Technical Difficulties quest, which sends you to Evil Genius 2’s world map. Once you’ve murdered your Technicians, Janet Bombe will appear, claiming to be the one behind your lair’s issues. It does only go out for brief periods of time but happens frequently enough to disrupt minion training. The main challenge during Evil Genius 2’s Technical Difficulties side story comes from being unable to control your lair's power. If you want to make sure you prune your workforce properly, heading over to the Minion Manager tab of the Minion Training menu can help you identify minions with less desirable traits. Four Technicians have to go, so you have to select your Genius, right-click on any Technician in your lair, then watch your nefarious avatar murder their underlings in cold blood. You’ll get a cutscene revealing that all your efforts were largely in vain, which means it’s time to bring your wrath down upon your minions. When your minions are done placing the Intel-generating items, select at least one console, activate the Troubleshoot mode after clicking on it, then wait until the process completes. This will keep happening until you complete Evil Genius 2's Technical Difficulties quest. Soon enough, you’ll notice that power will turn on and off by itself. Now, you’ll need to build 5 Computer Consoles in the Control Room. Once they elapse, you can safely turn the power back on. Click it to turn off the generator and repeat the process until your lair is out of power, then wait for 120 seconds to pass. ![]() The tooltip of the rightmost reads Power On-Off. Select a power generator and, on the lower left side of the screen, you’ll notice three small buttons. The first step is turning the power off in your lair.
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